There are a dozen or so special clothing items in Toem, some found in present boxes while others are gained through tasks. The other way you solve problems in Toem is through your clothing. As you move through the game, you get attachments for your camera that expand your abilities and help you to complete tasks across the different regions. Some aspects of the world change when you take their picture, including strange glowing boxes which also have some practical impact on the world after being photographed. You can flip the camera around to take a selfie, too. As described already you can zoom in for closer shots. Some creatures or objects react if you stare at them long enough through your lens (these are indicated with a helpful eyeball symbol). Now like most games where your main tool for interfacing with the world is a camera, your camera has some different ways it can mechanically affect the world around you. It’s a neat way to customize your experience a bit, allowing you to manage the game’s music as much or as little as you like. You gain new tapes as you explore and can choose to load them up and play them whenever you like, or the game will naturally choose cassettes to play as you navigate the area. The soundtrack is lovely and for big fans of diagetic music in games, you’ll be happy to know that it plays on cassette tapes loaded into your character’s “hikelady” (bah dum tss). #Toem a photo adventure seriesThe characters have little nonsense voices, a series of melodic little groans or huffs or honks that are silly enough to be fun but subtle enough not to be obnoxious. #Toem a photo adventure PcI played on PC and just the act of clicking on a place to move to makes this satisfying little “boop” sound. The little kids you see running around, the creatures you take pictures of, the goofy looking weirdos who need your help – everything has a distinct look and it’s delightful to discover what’s around the next corner. It’s gorgeously rendered in black and white, the art style charming and evocative. I want to take a moment here to talk about the world of Toem. Maybe something of theirs is missing, maybe they can’t go to a place they want to see, maybe they just really need the benefits of your dynamic zoom! As you walk around, little star icons next to the dialogue boxes of characters will allow you to see that they’ve got a task in mind for you to accomplish. So what kinds of tasks are there for you to do? Well your main tool for interacting with the world is your camera, and there are plenty of people in Toem who could use a picture taken for one reason or another. Most regions only require you to get about half of the local stamps in order to progress, which helps to make Toem a low stress experience – you can focus on the tasks you want to do and if clearing the areas isn’t something you care about, it’s quite simple to make your way through the game in a couple of hours. Once you’ve helped enough people, you’ll be allowed to take the bus to the next area. You get a stamp on your card when you help someone out. For each region you get a community card which can hold a bunch of stamps. That is, they don’t unless you’ve done your part in serving the local community. You move between those regions by bus, but of course buses don’t run for free. Toem’s map is comprised of four distinct regions (not counting your house and the area where the event occurs). And while Toem the magical event is pretty cool, the real magic of Toem the game is the journey you take to get there. With a fairly standard camera (except of course for its dynamic zoom feature!) she sends you off to take your trip. It’s a journey plenty have taken before, including your grandmother with whom you live. The premise of Toem is simple: travel to see the phenomenon known as “Toem” and take a picture.
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