![]() ![]() Stencyl shaders code#I do recall I once wrote some code to alter individual pixels in a 24-bit-per-pixel bitmap file, and I'm pretty sure it was faster than using draw_getpixel(). There are several options in Unreal Engine to perfor. You'd need some knowledge on the file structure of whatever format the image is in, though. Masking enables you to alter specific parts of your final scene without affecting everything else in it. A hue shift shader should be relatively simple and be a good practice project for learning shaders.Īs for GM8, if anyone still needs to know, another way you could do this is to make a copy of the image file and then edit its bytes using the bin file functions, then load the edited version in as a sprite. Try it and find out, lolīetter yet, now seems like a good opportunity for you to take some time and learn shaders.
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