Veteran extreme sports gamers can enjoy more kinds of racing than a normal game while still having different control methods depending on how they want to play. By having the same core racing action for all ground-based racing, the game feel is similar enough from racing style to style that it feels natural to go from biking to snowboarding to skiing, and that makes the experience more fun for everyone. Even if you aren’t a big fan of snow-based games, having them as part of this overall package helps make the sometimes-daunting idea of snow-racing blended with tricks far more doable. No matter what sport you choose, you’ll be able to enjoy a fast-paced race and excitement at every turn. It almost feels like Anthem’s flight suits – only a bit more responsive and without combat thrown into the mix. The fast pace is something that no Pilotwings game could match, but the event itself combines a bit of the light planes flying through hoops with a modern-day racing experience and the ability to fly around the track. The rocket-powered wingsuit is something that took me right back to the fun of using the rocketbelt in Pilotwings – only this blends the precision that provided with a lot more speed and the excitement that comes from using it in a race with others. It’s hard enough to nail one genre of racing and stunts correctly, and Riders Republic manages to do that for several different sporting events – including some we don’t see much of in games. On both dirt with bikes, and when on the snow with a board or skis, controls are natural across the board and it’s impressive to see in action. The Dual Sense’s triggers also feel quite natural for gradual changes in acceleration and braking, and go a bit beyond what the Dual Shock 4 can do in that regard they have just enough resistance to help feel when you need to go a bit faster or tone it down a bit and avoid going too fast for the environment. Something like this has been tried before on much older tech – Project Gotham Racing 2 would change up the vibration effect depending on the surface you were driving on – but nothing has been quite done to this degree yet. The Dual Sense’s haptic motors are used to replicate moving across different terrain and it’s a pretty neat effect. SNOW STUNTS RIDERS REPUBLIC PS4Just beating an event nets the player a single star, while up to five starts can be obtained by ramping up difficulty or going trick-happy.īiking feels natural and playing on both the PS4 and PS5 resulted in a good experience in terms of just getting around on tracks. Bonuses are given for using the tougher controls and that does enable faster progression through the main campaign, as those result in gathering more stars within a single event. SNOW STUNTS RIDERS REPUBLIC MANUALFor all sports, Riders Republic offers up both auto and manual trick landings alongside a racing-centric mode that allows tricks or a more intricate trick system that emphasizes that aspect of the race over others. SNOW STUNTS RIDERS REPUBLIC SERIESMulti-genre racing has been done before with the Xtreme series on the PS1 and Extreme Sports on the Dreamcast, but it has been many years since we have seen something that aimed to use modern technology to do justice to a variety of outdoor sports.īiking is something that we’ve seen get an uptick in gaming representation with games like The Descenders and Lonely Mountains: Downhill, but nothing has quite meshed the beauty of biking with tricks this well since the days of Dave Mirra BMX. Riders Republic was shown off in September of 2020 and offered a promising look at that kind of racing action. Ubisoft’s ability to create racing experiences that cover a variety of genres is something that started with The Crew and was almost mastered with The Crew 2 – and while those worked well for planes, boats, and cars, it didn’t do much for those wanting an extreme sports offering.
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